Procedural Planets and Stars
I got started on a VR space flight sim project and derailed immediately, spending a day doing procedural planets and stars instead. Here's a quick rundown of how I did them!
All posts tagged: ue4
ClearI got started on a VR space flight sim project and derailed immediately, spending a day doing procedural planets and stars instead. Here's a quick rundown of how I did them!
A quick one day project making a very simple environment and rendering it with the new atmospheric rendering system that shipped with UE4.25
I was sifting through some old projects of mine when two projects on animation and gun mechanics caught my eye and gave me some ideas for an entirely new project.
A study in making wheeled vehicle setups in UE4 with a focus on realistic interactions with the world and other objects
A brief introduction to the ComponentVisualizer in UE4 and how to get started using them, for those new to UE4 editor modifications.
A quick weekend project where I put together a simple waypoint system with some proper in-editor route previewing
Learn how to get started writing and running Python scripts for UE4 as an alternative or addition to editor scripting with blueprints.
A project focused on the challenge of recreating a german WW2-era heavy tank, the Panzerkampfwagen VI "Tiger" in UE4, with custom models, textures, physics and logic.
My first "one week study" and my first serious attempt at a photoreal digital human in a realtime setting - or at all, really.