I've put together an HDA for exporting FBXs out of Houdini while preserving mesh hierarchy, allowing hierarchy-preserving round trips between e.g. Maya and Houdini.
Tools and scripts
Here I'll put posts specifically about some tool I've made that I think might be of use to someone, with a download link.
Welcome to my realtime technical artist site. It will include bits about UE4, Unity, Houdini, Maya and others.
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