About me

I'm Sondre, a 3D artist who grew up on the hilly west coast of Norway, but is currently residing in London, UK. At the moment I work as a realtime technical artist primarily for VR and AR commercial experiences.


My focus now is on shader development, rendering tech and pipeline and proceduralism, working mainly in Unreal Engine 4, Unity, Houdini and Maya.


Growing up, however, film had a large place in my life and so I also quite enjoy cinematography, evident from some of my previous work like the 35 minute independent film Prosjekt Gloppen I did together with Iver Heen Ask.


After a brief career as a photographer many years ago, photography has stayed with me as a hobby, previously digital, but now mainly on film.

Productions

Unity AR Experience Unannounced Project
Year 2020
Role Technical Artist - Shading / Assets
Company Framestore
Unity AR Application Unannounced Project
Year 2020
Role Developer - UI / Logic
Company Framestore
UE4 MR Toolkit Microsoft Mixed Reality Toolkit for UE4
Year 2020
Role Technical Artist
Company Framestore
UE4 AR Experience Unannounced Project
Year 2020
Role Technical Artist - FX / Shading / Assets
Company Framestore
Unity AR Experience Unannounced Project
Year 2019
Role Developer - Shading / Pipeline
Company Framestore
UE4 VR Experience Game of Thrones: Beyond The Wall
Year 2019
Role Technical Artist - FX
Company Framestore
Commercial Purdey's Hummingbird
Year 2019
Role 3D Modelling - Props
Company Framestore
UE4 AR Experience Fantastic Beasts and Magic Leap
Year 2018
Role Generalist Technical Director - Assets / FX
Company Framestore
UE4 VR Experience VW Touareg Hyper Reality Test Drive
Year 2018
Role Technical Artist - FX / Shaders
Company Framestore
Unity VR Experience Samsung's A Moon For All Mankind
Year 2018
Role Technical Artist - FX
Company Framestore
Commercial Sony Migration
Year 2018
Role 3D Artist - Modelling / Texture / Lookdev
Company Framestore
Commercial Vodafone's Interstellar Rescue
Year 2018
Role 3D Modeller - Props / Environment
Company Framestore
Commercial Oral-B Advert
Year 2018
Role 3D Artist - Assets, Shading, Render
Company Framestore
Immersive Ride Pearl Quest
Year 2018
Role 3D Artist - Props / Environment
Company Framestore
Commercial GoCompare Advert
Year 2017
Role 3D Artist - Props
Company Framestore
Documentary Resistance is Life
Year 2017
Role Motion Graphics
Company Freelance
Movie Prosjekt Gloppen
Year 2013
Role Cinematography, Editing, Color Grade
Company Iver Heen Ask & Sondre Utheim
Unigine Video Game Primal Carnage
Year 2012
Role 3D Artist - Props / Environment
Company Virtual Basement
Video Game Aquanox Deep Descent - Motion Graphics
Year 2011
Role Motion Graphics
Company Digital Arrow
Video Game inMomentum
Year 2011
Role Editor
Company Digital Arrow