About me
I'm Sondre, a 3D artist who grew up on the hilly west coast of Norway. For a while I lived in London, UK working as a realtime technical artist primarily for VR and AR commercial experiences. The last years I've been stationed in Oslo, Norway working mainly with VR for industry.
My focus now is on shader development, rendering tech and pipeline and proceduralism, working mainly in Unity, UE4, Houdini and Maya.
Growing up, however, film had a large place in my life and so I also quite enjoy cinematography, evident from some of my previous work like the 35 minute independent film Prosjekt Gloppen I did together with Iver Heen Ask.
After a brief time working as a photographer many years ago, photography has stayed with me as a hobby, previously digital, but now mainly on film.