Procedural Skinning in Houdini
11 September, 2020A quick rundown on procedurally skinning / capturing geometry for rigid body animation in Houdini
A quick rundown on procedurally skinning / capturing geometry for rigid body animation in Houdini
A study in how to assemble baking meshes and automatically skin and export my Tiger asset all from scripts to reduce iteration time when making mesh changes
I've put together an HDA for exporting FBXs out of Houdini while preserving mesh hierarchy, allowing hierarchy-preserving round trips between e.g. Maya and Houdini.